Saturday, August 6, 2011

Minecraft as a social program


Minecraft causes the same stratification that society does. on any given server, at any time, players will have roles which they excel at. Whether it is fighting enemies, mining, building, or farming, all players have some measure or degree of specialization. This is only relevant because you will have players who are more or less influential because of it.
and we still have idiots. people who break everything and then break it worse. neighbors who leave all your doors open. vandals whom lure creepers into sensitive areas. add in the all-around jerks, and you have yourself a menagerie of reasons never to play the game online. However, one of the nice things about playing online is that you can usually have fun by playing in the first place. The idiocy of your neighbors is offset by the fun you can have building with someone else. It's quite fun going creeper hunting with many friends and loads of arrows.
also, this. This is the sort of thing you can build with help. So, don't give up! Just because the game is too reminiscent of real life.

2 comments:

  1. The problem I have is "traditional" video games tell you specifically where the "fun" is at. The tutorial teach players the rules right when the game begins and then holds your hand gently walking you over to the expected fun zone.

    Minecraft drops you literally in the middle of nowhere and says go look for the fun on your own, no I don't have time to show you where it is, bother somebody else.

    The social aspect is the most rewarding while also being the worst obstacle.

    ReplyDelete
  2. Exactly. The only guide you have is the achievements, and they still expect you to puzzle out crafting on your own, and it's amazing.

    ReplyDelete